B&W Productions · Crew Training · Module 17

Show Day Roles and Comms

A show runs on people knowing their job and saying the right thing to the right person. Good kit with bad comms still fails in front of the client. This module covers the roles on show day, the run sheet, how cues are called, how to talk on a radio, how to behave in the room and what to do when it goes wrong.

B&W Productions · Proper Planning, Prevents Poor Performance ← All training modules Download the PDF booklet
Technician wearing a headset at a mixing desk watching a stage during a corporate show
Watch the two-minute narrated summary first, then work through the lessons and the quiz.

01Who is who on show day

CLIENTEVENT MANAGERthe only voice to the clientSHOW CALLER / CREW CHIEFcalls every cueSOUNDLIGHTSVIDEO / AVSTAGE / FLOOR
One line of command. The client talks to the event manager. The show caller calls cues. Operators do their own desk.
RoleOwns
Event manager / producerThe client, the timings, every decision that changes the plan
Show caller or crew chiefCalling cues, the crew, safety on the floor
Sound (FOH)Everything the room hears: mics, playback, levels
LightsHouse lights, stage looks, follow spots
Video / AVScreens, slides, cameras, stream
Stage / floorHanding mics, moving lecterns, getting people on and off
RunnerFetching, batteries, messages. The most useful person in the room.

On a small job one person wears three of these hats. The hats still exist. Know which one you are wearing when you make a call.

Field rule
One boss per show. If two people give you different instructions, ask the crew chief. Do not pick the one you like.

02The crew briefing

Crew standing around a crew chief with a clipboard in an empty ballroom before an event
Ten minutes before doors, everyone hears the same plan.

Every show starts with a briefing, even a three-person job. Ten minutes. Standing up. Phones away.

  1. The show: what it is, who the client is, what matters most to them tonight.
  2. The times: doors, start, breaks, finish, strike.
  3. The roles: who is on what, who covers breaks.
  4. The comms: which radio channel, who calls cues, hand signals for when comms fail.
  5. The risks: anything unusual. A late VIP, a surprise video, effects, weather.
  6. Safety: exits, first aid, who is the safety contact (Module 13).
  7. Questions. Ask now. Not during the CEO's speech.
Field rule
If you missed the briefing, find the crew chief before you touch anything.

03The run sheet

Printed run sheet on a clipboard with a pen and torch beside a two-way radio
One line per moment. Everyone works from the same version.

The run sheet is the show written down, one line for every moment. Time, what happens, who is on stage, and what sound, lights and video each do.

TimeItemSoundLightsVideo
18:00Doors, guests arriveBackground playlist, lowWarm wash, house at halfHolding logo
18:40MC welcomeMC handheld up, music outStage up, house downEvent title slide
18:45CEO speechLectern mic, headset standbyLectern specialCEO slides, clicker live
19:05Award 1Sting on cue, MC micBump on the winnerWinner slide
Field rule
If it is not on the run sheet, it is a surprise. Surprises are the event manager's decision, not yours.

04Standby and go

A cue is an instruction to do one thing at one moment. Cues are called the same way every time so nobody has to think.

WARNING"coming up: award sting"STANDBY"standby sound, sting one"REPLY"sound standing by"GO"sound... go"
Standby means get your finger on it and go quiet. Go means do it now. The word "go" is only ever used for a cue.
Field rule
Standby: hands ready, mouth shut. Go: do it.

05Radio discipline

Crew member speaking into a two-way radio at the side of a stage
Press, pause, speak, release. Short and clear.
  1. Think first. Know what you will say before you press the button.
  2. Press, wait one second, then speak. The first word is lost if you talk as you press.
  3. Who you want, then who you are: "Sipho, Sipho, this is Thandi."
  4. Wait for "go ahead".
  5. Say it short. One message. What, where, what you need.
  6. Finish with "over" if you expect an answer, or "out" if you do not.
  7. Repeat back anything with a number, a name or a time.
SayIt means
Go aheadI am listening
Copy / copiedI heard and understood
Say againRepeat your message
Stand byWait, I am busy
Negative / affirmativeNo / yes
Radio checkCan you hear me?

Try it: who do I tell, and what do I say?

Pick what has happened. The tool gives you who to tell and a short radio message.

tell
Remember
The radio is not private. Guests, venue staff and the client can hear it. No names of guests, no jokes, no swearing, no complaints.
Field rule
If it takes more than ten seconds to say, walk over and say it in person.

06How you look and act in the room

The client buys the show. What they remember is the crew. You are on show from the moment the first guest walks in.

Dress

Show blacks: clean black B&W shirt, black trousers, closed black shoes. Hi-vis and boots for build and strike.

Phones

In your pocket, on silent. No scrolling at the desk. The client sees a lit face in a dark room from across the hall.

Food and drink

Eat in the crew area, in your break. Water at the desk in a closed bottle. No alcohol on duty, even if the client offers.

Guests

Polite, short, helpful. "Let me find the right person for you." You do not take song requests or give out the wifi password.

The client

Friendly, but decisions go to the event manager. "I will get the event manager for you right now."

Quiet

During speeches you do not talk, laugh or move cases. If you must move, move slowly and low.

Field rule
Act as if the client is standing behind you. Often they are.

07When it goes wrong

Something goes wrong on every show. The audience forgives a ten-second problem handled calmly. They remember panic.

FIX THE SHOWspare mic, backup trackTELL THE CALLERone short messageFIND THE FAULTafter, not duringWRITE IT DOWNjob sheet, repair log
Keep the show running first. Diagnose later. The spare is faster than the repair.
Field rule
Calm is a skill. The crew copies whoever is calmest.

08Handover and debrief

The last ten minutes of the job decide whether the next one goes better.

  1. Thank the client contact
    The event manager does this. Crew stay polite and keep working.
  2. Radios back and counted
    Batteries on charge, earpieces wiped.
  3. Quick debrief
    Five minutes: what worked, what broke, what to change.
  4. Faults written down
    Item, what happened, when. Into the repair log.
  5. Run sheet and notes handed in
    With real times and any client comments.
  6. Venue signed out
    Room checked with the duty manager, nothing left behind.
Field rule
Say what went wrong while everyone still remembers. Tomorrow it is a rumour.

09Check what you learnt

Ten questions. Pick an answer for each, then press Mark my answers. You need 8 out of 10 to pass this module. You can retry as often as you like.

Answer key

    Photos: scene photographs are AI-generated illustrations and do not show B&W Productions equipment or events. This module is crew training, not a substitute for the manufacturer's manual, the venue's rules or the event safety officer's instructions.