B&W Productions · Crew Training · Module 20

LED Screens

An LED wall is the biggest, most expensive and most fragile thing on many stages. It is also simple once you see it as three things: panels that make light, a processor that tells each panel what to show, and the power to run it. This module covers pixel pitch, building and cabling a wall, getting the picture right and finding a fault fast.

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Large LED video wall behind a stage showing colour bars while crew work in front of it
Watch the two-minute narrated summary first, then work through the lessons and the quiz.

01Panels, pixels and pitch

Extreme close-up of an LED panel surface showing the grid of individual pixels
Each pixel is a red, green and blue LED. Pitch is the distance from one pixel to the next.
Panel (cabinet)

The building block. Most rental panels are 500 mm square, or 500 by 1000 mm. They lock together into a wall.

Pixel pitch

The gap between pixel centres in millimetres. P2.6 means 2.6 mm. Smaller pitch means more pixels and a sharper picture up close.

Resolution

Width in mm divided by pitch. A 500 mm panel at P3.9 is 128 pixels wide. At P2.6 it is 192.

Viewing distance

Rule of thumb: the closest viewer should be about one metre away for every millimetre of pitch. P3.9 wants about 4 m.

Brightness

Measured in nits. Indoor walls run a fraction of what they can do. Outdoor walls are far brighter to beat the sun.

Indoor or outdoor

Outdoor panels are sealed against rain and dust (IP rated). Indoor panels are not. One shower kills them.

Try it: size the wall

Panel wattage comes from the panel's spec sheet. Use the maximum figure for power planning.

0
wall size (m)
0
pixels
0
closest viewer (m)
0
max amps at 230 V
Field rule
Pitch in millimetres is roughly the closest seat in metres.

02From laptop to light

5 × 3 panels, seen from the backdata in at the green dot, snakes up and down each columnLAPTOP / SWITCHERLED PROCESSORmaps pixels to panelsDATA TO PANEL 1POWERseparate runsa set number ofpanels per circuit,from the spec sheet
The processor is the brain. It takes one picture and tells each panel which piece to show. Data runs panel to panel. Power runs separately.
  1. Source. A laptop, media server or camera switcher sends a normal video signal (HDMI or SDI).
  2. LED processor. Scales the picture to the wall's pixel size and sends it out on network-style data cables.
  3. Data runs. Each processor output feeds a chain of panels. A port can only carry so many pixels (about 650,000 on a typical processor; check yours). Big walls need several ports.
  4. Mapping. In the processor software, someone draws how the panels are cabled so each one shows the right piece. Wrong map, scrambled picture.
  5. Backup. A second data cable into the far end of each chain lets the wall survive one bad cable. Worth it on a show that matters.
Rack-mounted LED processor beside a laptop showing a mapping grid
The processor and its mapping file. Save the file and keep a copy.
Field rule
Cable the data exactly as the map says. The map and the cables are one thing.

03Powering a wall

An LED wall draws most when it shows full white at full brightness, and far less on normal content. You plan for the maximum.

Field rule
Plan power for full white. Run the wall far below it.

04Building and handling panels

Technician locking the side latch between two LED panels from the back
Carry by the handles. Lock every latch. Never touch the face.

A wall is a structure. Ground-stacked walls stand on a base with rear bracing and ballast, to the supplier's plan. Flown walls hang from header bars and are rigged by a competent rigger (Module 15).

  1. Level the first row. The base bar is levelled with its feet before any panel goes on. A crooked first row gets worse with every row above.
  2. Two people per panel on anything above the first row.
  3. Carry by the handles, face away from your body and belt buckle. Never rest a panel on its face or its bottom edge pixels.
  4. Lock every latch, side and top, as each panel goes in.
  5. Follow the arrows. Panels have an up arrow and a data direction. All the same way.
  6. Brace and ballast as the plan says before going higher. Outdoors the wind plan applies: a wall is a sail.
  7. Cable as you go: power and data links on each row before the next row hides them.
Take care
The corner and edge LEDs break off with a light knock. Edge protectors stay on until the panel is in the wall, and go back on before it comes out.
Field rule
Handles only. Face never touches anything.

05Getting the picture right

A wall is rarely a standard screen shape. Eight panels by five at P3.9 is 1024 by 640 pixels. Content made for a TV will be stretched, cropped or soft unless someone plans for it.

Field rule
Give the designer the wall's pixel size before they open the software.

06Finding a fault fast

You seeMost likelyCheck
One panel blackNo power to it, or its data in is outPower link into that panel, then the data cable into it
One panel and every panel after it blackData cable out of the last good panelReseat or swap that one cable
A small square inside a panel wrong or deadOne module in the panelSwap the module or the panel
Picture in the wrong place or scrambledMapping does not match the cablingCompare the map with the real data path
Whole wall blackProcessor, source or blackout buttonIs the processor getting input? Is blackout on?
Whole wall flickers or drops outData cable or port over its pixel limit, or a bad first cableSwap the first cable, split the run across two ports
Colours differ panel to panelPanels from different batches or wrong calibrationGroup same batches together, tell the supplier

Work from the last good panel. The fault sits between the last panel that works and the first one that does not.

Field rule
Spare data cable, spare power link and a spare panel live next to the wall, not in the truck.

07Strike and transport

  1. Power off in order
    Source, processor, then wall power. Wait for it to go dark.
  2. Clear below and in front
    Nobody under a wall coming down.
  3. Top row first
    Two people per panel. Unlock, lift by the handles.
  4. Edge protectors on
    Before the panel goes into its case.
  5. Cases as the supplier packs them
    Faces protected, never face to bare face, never flat under weight.
  6. Cables counted and coiled
    Data and power links back in their trunk (Module 12).
  7. Faults tagged
    A panel with a dead module gets a red tag with its position in the wall.
  8. Dry before closing
    Outdoor walls are wiped and dried. A wet case is a dead panel next week.

When we hire in a wall, the supplier's technician leads the build and the strike. You work to their instructions on their kit.

Field rule
A panel is safest in the wall or in its case. The floor in between is where they die.

08Check what you learnt

Ten questions. Pick an answer for each, then press Mark my answers. You need 8 out of 10 to pass this module. You can retry as often as you like.

Answer key

    Photos: scene photographs are AI-generated illustrations and do not show B&W Productions equipment or events. This module is crew training, not a substitute for the manufacturer's manual, the venue's rules or the event safety officer's instructions.