B&W PRODUCTIONS · TOOLSFREE · PRINTABLE · AGES 9–15
Sound School · 5 lessons · ~50 min

How does one voice fill a whole hall?

Five short lessons on what sound is, how a microphone turns your voice into electricity, and what all those knobs on a mixer actually do.

NO GEAR NEEDED3 EXPERIMENTS6-QUESTION QUIZREADING AGE 10+
Child at a sound mixer watching a school concert

Have you ever been at a school concert, a wedding or a big event and wondered how one person's voice fills a whole hall? Or who the person at the back is, standing behind a desk covered in sliders and blinking lights?

That person is the sound engineer. At B&W Productions we have been doing that job at corporate events across South Africa since 1993. This guide is our way of showing you how it works. There are five lessons. Each one takes about ten minutes. At the end there is a quiz and a "try this at home" experiment.

You do not need any equipment to start. You just need your ears.

LESSON 1

Sound is air that wobbles

~10 MIN
Sound waves travelling from a mouth to an ear

Put your fingers gently on your throat and hum. Feel that buzz? Your vocal cords are vibrating, which means they are moving backwards and forwards very fast. Every time they move, they push the air next to them. That push travels through the air like a ripple on a pond, until it reaches someone's ear and makes their eardrum wobble too. That is sound. It is just air moving in waves.

Two things describe every sound you have ever heard:

  • How fast it wobbles. Fast wobbles sound high, like a whistle. Slow wobbles sound low, like a drum. We measure this in hertz (Hz), which means wobbles per second. A bass drum is around 60 Hz. A whistle can be 3,000 Hz. Your ears can hear from about 20 Hz to 20,000 Hz.
  • How big the wobble is. Big wobbles are loud, small wobbles are quiet. We measure loudness in decibels (dB). A whisper is about 30 dB, talking is 60 dB, and a rock concert is over 100 dB.
Wave lab — make your own wobble
220 Hz
60 dB
60 dB ≈ people talking

Strange but trueEvery time you add 10 dB, it sounds twice as loud. So 70 dB sounds twice as loud as 60 dB, not a little bit louder.
LESSON 2

The journey from mouth to speaker

~10 MIN
The signal chain from singer to speaker

When a sound engineer sets up for an event, every piece of equipment is just one stop on a journey. The sound always travels in the same order. Tap each stop to follow the signal.

Follow the signal
Tap "Source" to startOr press play and watch the signal travel.

If you can remember "source, mic, mixer, amp, speaker", you already know more than most adults about how a sound system works.

Quick check — put them in order
LESSON 3

Microphones are not all the same

~10 MIN
A cardioid microphone hearing the front and rejecting the speaker behind

The most common microphone at events is the handheld one you see singers use. It is called a dynamic mic. It is tough, you can drop it, and it mostly hears what is right in front of it. That shape of hearing is called cardioid, because if you drew it, it would look like a heart. The mic hears the singer in front and ignores the speakers behind. That matters, and here is why.

If a microphone hears the speaker, and the speaker is playing what the microphone hears, you get a loop. The sound goes round and round, getting louder every time, until it screams. You have heard it: that horrible squeal at assembly when someone walks too close to the speaker. It is called feedback, and the sound engineer's biggest job is making sure it never happens.

Feedback game — drag the mic (silent)
SQUEEEEAL!
The mic is pointing away from the speaker. All good.

The fix is simple: keep the mics in front of the speakers, never behind them, and keep the mic close to your mouth.

There are also tiny clip-on mics (lapel mics), mics on a bendy stalk on a lectern (gooseneck mics), and mics that live over your ear (headset mics). They all do the same job: turn wobbling air into electricity.

LESSON 4

What the knobs on a mixer do

~10 MIN
One mixer channel: gain, EQ, mute and fader

A mixer looks complicated, but it is the same small set of controls repeated over and over. Each microphone or instrument gets its own column of knobs, called a channel. Here is what the knobs in one channel do, from top to bottom:

  • Gain. How much to boost the tiny signal from the microphone. The engineer sets this once so the signal is strong but not so strong that it crackles. Then they leave it alone.
  • EQ. Short for equaliser. These knobs make a sound more bassy or more trebly. If a voice sounds boomy, the engineer turns down the low knob. If it sounds muffled, they turn up the high knob a little. EQ is like the bass and treble on a car radio, but for one voice at a time.
  • The fader. The long slider at the bottom. This is the volume for that one channel. Push it up, that person gets louder in the mix. The engineer spends most of the show with their fingers on the faders.
  • Mute. A button that switches the channel off. Every mic that is not being used gets muted, so it cannot feed back.
Your channel — drag the knobs up/down
GAIN
EQ
HI
MID
LO
CH 1 · MC
What the room hears

Your mission: the MC sounds boomy and quiet. Set the gain to the green zone, cut the boom, then bring the fader up.

All the channels flow into one big slider on the right, called the master. That is the volume for the whole room.

So a mixer does three things: it makes each sound strong enough (gain), it makes each sound nice (EQ), and it blends them together at the right volumes (faders). That is it. Everything else on the desk is a fancier version of one of those three.

LESSON 5

What a sound engineer actually does on the day

~10 MIN
The sound crew setting up before an event

The sound engineer's job starts hours before anyone arrives. They put the speakers on tall stands, high above people's heads, so the sound reaches the back row. They run cables along the walls and tape them down so nobody trips. They plug every mic into the mixer and label each channel. Then they do a soundcheck: someone talks into each mic while the engineer sets the gain, fixes the EQ, and makes sure nothing feeds back.

The engineer's day — tap each step
Tap a step to see what happens.

During the event they listen all the time. When the speaker is too quiet, the fader goes up. When the music needs to start, a different fader goes up and the mic fader goes down. When the CEO wanders in front of the speakers, the engineer is already reaching for the mute button.

It is a job that mixes science (waves, electricity, decibels), craft (listening, taste, timing) and calm under pressure. Good sound engineers are the people nobody notices, because when sound is done well, it just sounds like the room.

Try this at home

Make a string telephone

Two paper cups, a long piece of string, a hole in each cup, knot the string inside. Pull it tight and talk into one cup. The string carries the wobble. Now let the string go slack. What happens?

Find the feedback

With a parent's permission, open a voice memo app on a phone, press record, and hold the phone near a Bluetooth speaker playing that recording back. Move it closer. Listen for the loop. Move it away. You have just learned the number-one rule of live sound.

Be the EQ

Cup your hands around your mouth like a tunnel and talk. Now talk through a cardboard tube. Now through a pillow. Each one changes which frequencies get through. That is what EQ does with knobs.

Quick quiz

0/6Tap an answer for each question.

Want to see it for real?

B&W Productions runs sound, lighting and staging for corporate events across South Africa. If your school or club would like a visit from our crew to show the real equipment, email us. This guide is free to print and share for any school or youth group.

Want the event-day version? Read Be the Sound Person on Howzit Live.

Email us for a school visit