B&W Productions · Crew Training · Module 13

Site Safety

The law, the habits and the gear that keep a crew unhurt on an event site. This module covers your duties under South African law, a five-minute risk check, PPE, safe lifting, ladders and height, stands and wind, noise, fire and effects, weather and lightning, and vehicles and emergencies. It is for every new crew member, before their first build.

B&W Productions · Proper Planning, Prevents Poor Performance Download the PDF booklet
Watch the two-minute narrated summary first, then work through the lessons and the quiz.

01Your duties

Event sites are full of heavy kit, power, height and noise. Most injuries are not freak accidents. They come from rushed jobs, missing training and nobody speaking up. South African law spreads the responsibility, and you carry your share of it.

The Occupational Health and Safety Act (Act 85 of 1993) puts duties on the employer and on every worker. SANS 10366 is the national standard for health and safety at events. It is how organisers, venues and contractors turn the Act into practice. You do not need to memorise either. You need to know what each side owes the other.

EMPLOYER Safe kit and vehiclesTraining and inductionPPE where it is neededFirst aid, emergency plan CREW CHIEF Runs the site inductionGives your tasksStops unsafe workTakes your reports YOU Work safely, follow rulesWear the PPEReport hazards and injuriesRefuse unsafe work HAZARD OR INJURY? YOU TELL THE CREW CHIEF, RIGHT AWAY
The employer provides and trains. The crew chief runs the site. You work safely and speak up. Nobody in the chain is allowed to skip their part.

What you must do

The site induction

Before work starts, the crew chief walks everyone through the site: where the exits and first aid are, where vehicles move, which areas are off limits, who the venue contact is, what the emergency signal is. You sign that you were told. Pay attention. Every venue is different and the induction is the only place you learn its traps.

You may refuse unsafe work
If a job looks likely to hurt someone, stop and tell the crew chief. Do not just carry on, and do not just walk away. Say what you saw and why. A good crew chief thanks you for it.

02Risk assessment in five minutes

A risk assessment sounds like paperwork. On site it is a five-minute habit: look at the job, ask what could go wrong, and fix the worst thing first. The paper version exists for the client and the law. The habit is what keeps people unhurt.

  1. Hazard. What could cause harm? A heavy sub, a cable across a walkway, a gap in the stage deck, a wet floor.
  2. Who could be hurt? You, the crew, the venue staff, the public.
  3. How likely? Rare, possible or likely.
  4. How bad? A bruise, a serious injury, a death or lasting disability.
  5. What do you do about it? Remove it, guard it, change the way you work, or protect people with PPE. Then check it worked.
3 6 9 2 4 6 1 2 3 Rare (1)Possible (2)Likely (3) LIKELIHOOD Deadly (3)Serious (2)Minor (1) SEVERITY Score = likelihood × severity 1–2 Low. Carry on, stay alert. 3–4 Medium. Add a control first. 6–9 High. Stop. Fix it first. Example: unstrapped subs on asloped ramp. Likely × serious= 6. Strap them or change the plan.
A simple 3 × 3 matrix. Multiply how likely by how bad. Anything in the red gets fixed before the job starts.
HazardWhoLikelyHow badControl
Cable run across the doorwayPublic, crew32Cable ramp or reroute overhead. Score 6 drops to 2.
Sub carried alone down stepsCrew22Two people, or a ramp and trolley. Score 4 drops to 2.
Wet grass under the generatorCrew23Raise it on a mat, keep leads off the wet ground. Score 6 drops to 3.
The five-minute walk
Before you start any job, look up, look down and look behind. If you see something that could hurt someone, say so before you lift the first box.

03PPE: protective gear

Safety boots, gloves, hi-vis, earplugs and a hard hat
The crew kit: boots, gloves, hi-vis for build and strike, earplugs always, hard hat under overhead work.

PPE means personal protective equipment. It is the last line of defence. It does not remove the hazard, it only softens the hit. That is why it comes after the other controls, but it is also why it must be worn the whole time the hazard is there. Your employer provides it. You wear it.

HARD HAT: overhead work, rigging EARPLUGS: near speakers HI-VIS: build and strike GLOVES: cases, cable, truss SAFETY BOOTS: always
Five items cover most event work. Boots every time. Hi-vis, gloves and a hard hat when the job calls for them.
Safety boots

Steel or composite toe cap and a hard sole. A road case on a sandal ends a season. Boots are worn on every build, show and strike, not only when something heavy is moving.

Gloves

For cases, truss, cable and anything with sharp edges or pinch points. Take them off near spinning or rotating equipment, and when you need fine control.

Hi-vis

Worn during build and strike, when vehicles and forklifts move and people are rushing. A driver who cannot see you cannot avoid you.

Hearing protection

Earplugs or muffs when levels pass the limit (Lesson 7). Keep a spare pair in your pocket. They cost almost nothing.

Hard hat

Worn whenever someone is working overhead: rigging, lighting hangs, climbing a ladder above you. If it can fall on you, wear the hat.

Eyes and dust

Safety glasses for cutting, drilling and grinding. A dust mask in a dusty store or on a smoky strike.

Check before you wear
Cracked hat, torn glove, split boot sole: hand it back and get a new one. Damaged PPE gives you a false sense of safety, which is worse than none.

04Manual handling

Lifting and carrying cause more crew injuries than anything else: sore backs, strained shoulders, crushed fingers. Sound kit is heavy and awkward. Back injuries build up over years and then end a career in one lift. The fix is technique and teamwork, not strength.

RIGHT WRONG SUB Back straightKnees bentLoad closeLift with legs SUB Back roundedLegs straightLoad far from body, twisting
Squat to the load, keep your back flat, hold it close, and stand up using your legs. Never twist with a load in your hands.

Rules for the heavy stuff

Team lift call

"Ready?" "Ready." "Lift on three. One, two, three." Walk in step. "Down on three." Always the same words, so nobody is surprised.

Stack limits

Stack heavy at the bottom, light on top. Never stack higher than you can reach to steady. Subs go on the floor, not on top of cases. Strap tall stacks in the truck.

Plan the path

Doors, steps, kerbs, wet floors, loose cables. If you cannot see your feet, you are carrying too much.

At B&W the heavy lifts are the JBL SRX828SP powered subs and the amp racks. Two people each, or the ramp and trolley. The music buses and the three sound trucks all carry ramps.

05Working at height

Crew member on a ladder with another footing it
Three points of contact, ladder footed, hard hats on. Nobody stands on the top rungs.

Falls from height are one of the biggest killers in the events industry. Two metres is enough to kill. On a normal event you will use a ladder, work near a stage edge, or be under someone else's overhead work. Know the rules for all three.

WALL / STRUCTURE Top rungs: never stand here 1 m out 4 m up Footing the ladder 1-IN-4 RULE 1 m out for every 4 m up.About 75 degrees. Flatterslips out. Steeper tips back. THREE POINTS OF CONTACT Two hands and one foot, ortwo feet and one hand.Carry nothing. Hoist it up.
Set the ladder one metre out for every four metres up. Someone holds the foot. Climb with three points of contact and stop below the top rungs.

Ladder rules

B&W carries one ladder rack. Check the ladder before you take it off, and sign it back on the truck when you are done. Nothing is hung from it.

TRUSS / OVERHEAD WORK (rigger above) EXCLUSION ZONE Nobody walks or works here Marshal at the tape Barrier tape or conesall round, with a sign
Overhead work drops things. Tape off the floor under it, and put a person on the tape to keep people out.
Nothing goes overhead unless a competent rigger rigs it
Truss, motors, speaker arrays and lights hung from above are rigged by a competent rigger, who checks the load, the points and the safety bonds. Crew do not improvise a hang from a beam, a tent pole or a ladder. Keep the exclusion zone empty while anyone works above it, and wear a hard hat if you must pass.

06Stands, stacks and wind

Speaker on a tripod stand with sandbags on each leg
Legs fully out and locked, a sandbag on every leg. Outdoors, the wind decides when the tops come down.

A speaker or a light on a stand is a heavy object on a tall, thin base. It takes one knock or one gust to bring it down onto someone. Every stand and stack is built to stay up on its own, even when nobody is touching it.

RIGHTWRONG TOP Legs fully out, locked, sandbag on the leg TOP Legs half in: it tips on the first knock
The base must be wider than the load is tall. Fully out, locked, weighted. A half-open stand is a falling speaker.

The rules

Safety bonds on lights

Every light hung from a truss, T-bar or bracket has a safety bond: a steel wire loop that goes round the truss or bar and through the light's bond point. If the clamp fails, the bond catches the light so it hangs, not drops. Bond it every time, even for a "quick" light. A clamp is not a safety device. The bond is.

CALMNormal rules.Sandbags on. WIND BUILDSBanners and loosekit move. Add weight. STANDS SWAYLower tops to theground. Stop heights. STOP AND CLEARStructure moves orcreaks. Clear the area. The structure maker's wind limit decides. The crew chief or rigger makes the call.
Outdoors, wind is a safety limit, not an inconvenience. Escalate early: lower the tops before they have to come down on their own.
Wind: when in doubt, lower it
Do not wait for a stand to fall. If the wind makes tops sway, tents lift or banners snap, tell the crew chief and bring tall kit down. Tents, stages and roofs have a maker's wind limit. The rigger or crew chief follows it, even if the show is about to start.

07Noise

Loud sound damages hearing for good. You will not feel it happen. Your ears ring for a few hours, then they seem fine, and the damage stays. Event crew work next to speakers for years, and the loss adds up. The OHS rules set a limit to keep you safe.

The limit
85 dB(A) over an 8-hour working day. Above that, hearing protection. And every 3 dB louder halves the safe time: 88 dB(A) is 4 hours, 91 is 2 hours, 94 is 1 hour.
LEVEL AT YOUR EARSAFE TIME PER DAY 85 dB(A)88 dB(A)91 dB(A)94 dB(A)97 dB(A)100 dB(A) 8 hours4 hours2 hours1 hour30 minutes15 minutes
Every step of 3 dB cuts the time in half. A night out near the speakers is a hard day for your ears.

Try it: how long can I stay here?

8 h
safe time per day
0 dB
over the 85 dB(A) limit
1×
sound energy vs the limit
Under the limit. Normal work.

Safe time = 8 hours × 2^((85 − level) ÷ 3). Use a phone SPL app set to A-weighting for a rough guide. The engineer's meter is better.

What to do

STAGE SUBS DON'T STAND HEREhighest level, felt in the chest mix position: still wear plugs beside the stack: better
The sub zone in front of the stack is the worst place on site for your ears and your chest.

08Electrical, fire and effects

Three hazards that can turn a good show into an emergency: electricity, fire and stage effects. Each has a simple rule about who may touch what.

Electrical: crew plug in, electricians wire in

You plug leads into distros, multiplugs and sockets. Qualified electricians wire distribution boards, change plugs and make any connection inside a box. If a lead is damaged, a plug is cracked, or a distro smells hot, do not open it and do not fix it. Tag it, take it out of use and tell the crew chief. Module 8 covers event power in depth.

Never
Never open a plug, a distro or a board. Never wire in. Never work on a live system. Never use a lead with exposed copper, tape on the outer sleeve or a hot plug.

Fire

CLEAR Exit door and route open BLOCKED ROAD CASE Nowhere to go in a fire
Keep a clear path, at least as wide as the door, from the floor to every fire exit.

Haze and smoke

Haze and smoke machines can set off smoke detectors, and an alarm will clear the whole building. The venue must know before you run a machine. Whether to isolate a detector is the venue's decision, made by the venue's safety officer, never yours. Do not cover a detector with a glove, a bag or tape.

CO2 jets

B&W runs 4 CO2 jets and 4 smoke machines. Only the trained B&W operator runs them, and the venue is told before any machine is switched on.

post Cylinder strapped upright Nozzle fixed, aimed up CLEAR ZONENo faces, no hands. Cold burn risk.
Cylinder strapped upright and nozzle fixed and aimed up. The zone around the jet is kept clear.

09Weather and lightning

Most events are outdoors or in tents, and South African weather swings hard. A hot Highveld afternoon can end in a hail storm. Weather is a safety job, not only a comfort job.

Hot sun

Water in your bag and a drink every hour, in the shade. Sunscreen, a hat, covered shoulders. Dizziness, headache or cramps: stop, cool down and tell the crew chief. Heat exhaustion creeps up during a long build.

Rain

Water and power do not mix. Power off wet kit. Keep connectors off the ground and covered. Do not plug in with wet hands or into a wet socket. Wait until the kit is dry and checked.

Cold and wet

Wet crew get slow and clumsy. Rain gear, a spare dry top, hot drink in the break. Stages and ramps get slippery: slow down.

Lightning: the 30-30 rule

Lightning kills people at events. Stages, towers, trusses and tall stands attract it, and so does the crew standing on them. Count the seconds from a flash to the thunder. Sound travels about 1 km in 3 seconds.

FLASH 0 s30 s30 min after last thunder Count flash to thunder Thunder inside 30 s: STOP Come down off heights and stages. Get inside a building or a hard-topped vehicle. Each new thunder inside 30 s restarts the 30 minute wait.
If the thunder follows the flash within 30 seconds, the storm is close enough to hit you. Stop work. Wait 30 minutes after the last thunder before going back.
  1. Count from flash to thunder. Under 30 seconds means danger.
  2. Stop work at height and on stage. Climbing down comes first. Do not finish the job.
  3. Get inside a solid building or into a vehicle with a metal roof and windows up. A tent is not shelter from lightning.
  4. Power down if the crew chief calls for it, but only if that is safe. Never touch kit or plug in during a close storm.
  5. Wait 30 minutes after the last thunder. If thunder comes again inside that window, the clock restarts.
The show does not outrank lightning
The client and the organiser may want to carry on. The weather call belongs to the site safety lead and the crew chief. If you are told to climb during a close storm, say no and say why.

10Vehicles, loading and emergencies

The loading bay is where crew get hit by trucks, trolleys and falling cases. It is also where the day starts and ends, when you are fresh, then exhausted. Keep it organised, and know exactly what to do when something goes wrong.

LOADING DOCK TRUCKreversing cab SPOTTER (sees driver's mirror) PEDESTRIANS KEPT BACKwhile the truck moves
One person spotters. The driver can see them in the mirror. Everyone else stays clear until the truck stops and the handbrake is on.

Loading and vehicles

B&W's 3 sound trucks and music buses are loaded by the crew chief's plan, strapped and weight-checked. Reversing at the venue always has a named spotter.

Alcohol, drugs and fatigue

Zero alcohol and drugs while on duty. That includes the last hours of a long strike, "just one" after the show, and leftover stock at an open bar. Impairment is how kit and people get hurt. Fatigue works the same way: after a 16-hour day, your judgement, grip and reaction time are all down. Tell the crew chief when you are exhausted. Do not drive home half asleep: sleep, share a lift or ask for a rest.

When someone is hurt

10111

Police.

10177

Ambulance.

112

From a cell phone. It connects to the emergency services from any network.

Site safety checklist

Run through this at the start of every call. It takes two minutes.

  1. Induction done
    You attended, you know the exits, first aid point, vehicle routes and emergency signal.
  2. PPE on
    Boots, hi-vis for build and strike, gloves in the pocket, hearing protection to hand.
  3. Walk the area
    Look up, down and behind. Anything that could hurt someone is flagged to the crew chief.
  4. Heavy lifts planned
    Two people, wheels, ramps and trolleys ready. Route clear.
  5. Height rules agreed
    Ladder checked, someone footing, exclusion zone taped. Overhead work is the rigger's alone.
  6. Stands and stacks secure
    Legs out, locked, sandbagged. Stacks strapped. Safety bonds on every light.
  7. Exits and fire kit
    Fire exits clear. You know where the extinguishers are. Venue told about haze, smoke and CO2.
  8. Weather checked
    Wind, rain, heat and storm plan agreed. Water and shade available.
  9. Vehicles and loading
    Spotter named, loads strapped, weight checked, pedestrians kept clear.
  10. Emergency known
    First aid kit located, numbers on your phone (10111, 10177, 112), crew chief's number saved. Fit for duty: no alcohol or drugs, and you slept.
0 of 10 done.

11Check what you learnt

Ten questions. Pick an answer for each, then press Mark my answers. You need 8 out of 10 to pass this module. You can retry as often as you like.

Answer key

    Photos: product images courtesy of the manufacturers (RCF, Neutrik) and their distributors; scene photographs are AI-generated illustrations and do not show B&W Productions equipment or events.