B&W Productions · Crew Training · Module 9

Mixer Operation

How to run a 16-channel digital desk at a corporate event. What changes from analogue, how to patch and name channels, the channel strip in order, gain staging, monitor mixes, DCAs and mute groups, effects, scenes, and the routine for mixing speeches and an awards night. Written for beginners. Read it, work through the tools, then pass the quiz.

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Watch the two-minute narrated summary first, then work through the lessons and the quiz.

01Analogue vs digital: what changes

A digital desk does the same job as an analogue one: take signals in, shape them, send them out. What changes is where the controls are and where the settings live. Most digital desks work the same way, so learn the pattern once and a new desk stops being scary.

SELECTED CHANNELGAINLOW CUTGATEEQCOMPSCREENHome · Config · Sends on FaderScenes · Routing · MetersCh 1–16Ch 17–32Aux / FXBusesLAYER BUTTONS: change which channels the faders showSCENES · MUTE GROUPS · DCAsRecall, save, group(the buttons vary by desk)FADER BANK: 16 faders = 16 channels on this layer15913SELECTMAIN
A 16-fader desk. The knobs on the left control whichever channel has its SELECT button lit. The layer buttons choose which 16 channels the faders show.
1 · Layers (banks)

A 16-channel desk has 16 faders but far more channels inside. The layer buttons choose which channels the faders show. Fader 3 is channel 3 on one layer and channel 19 on the next.

2 · One set of knobs

Analogue: a row of knobs for every channel. Digital: one set of knobs, and it controls whichever channel you pressed SELECT on. Select first, then turn.

3 · Scenes

The whole desk, every fader, EQ and routing, can be saved as a scene and recalled later. Analogue desks had a pencil and a photo of the knobs.

4 · Stage box on one cable

The mic preamps can sit in a stage box. One shielded Cat5e or Cat6 network cable replaces the heavy multicore snake.

5 · It is software

Inputs, outputs, buses and effects are all routed on the screen. Flexible, but you can hide a mistake in a menu.

In the B&W kit: B&W is moving to a 16-channel digital desk of the Midas M32R class. Everything in this module applies to it.

JobAnalogue deskDigital desk
Change a channel's EQReach for the knob on that channelPress SELECT on the channel, turn the shared EQ knobs, or use the screen
See everything at onceLook along the deskPress Home or the overview screen, or change layers
Come back to last week's settingsYou cannotLoad the show file or recall a scene
Add a monitor mixNeeds spare aux knobs on every channelBuses and sends are already there; assign them
Switch onInstantTakes a minute to boot. Never power-cycle it mid-show.
ANALOGUESTAGE BOX16 XLR socketsmulticore snake: 16+ pairs of wire, thick, heavy, expensiveMIXING DESK16 preamps on the deskDIGITALSTAGE BOXpreamps + convertersONE shielded Cat5e / Cat6 cable carries all the channels(audio goes up to the desk and back down to the box)MIXING DESKscreen + one set of knobs
An analogue snake is a bundle of wires, one pair per channel. A digital stage box turns the signals into data at the box and sends them all down one network cable.
First minute at any new desk
Find three things: the SELECT button on a channel, the layer buttons, and the Home screen. If you are lost, press Home. Then find the meters.
Digital desks need clean, steady power
A desk that loses power in the middle of a speech comes back with a boot screen and a silent room. Plug it into a clean supply, not the same outlet as a dimmer pack or a motor, and never switch it off to "reset" a fault during a show.

02Inputs and the patch

Digital stage box with XLR inputs and one network cable to the desk
The stage box: every mic plugs in here, and one network cable carries the lot to the desk.

Every sound source reaches the desk through an input socket. The patch is the list that says which socket feeds which channel. Get the patch written down before load-in and half of the show-day problems never happen.

Where inputs live

Stage box

A box with XLR sockets and the mic preamps, placed where the mics are. It sends everything to the desk on one network cable. The gain knobs for these preamps are on the desk, not on the box.

Local inputs

XLR sockets on the desk itself. Handy for the laptop DI or the MC, close to the engineer. They are patched the same way.

Wireless receivers

A radio mic is a normal input once it is past the receiver. Each receiver output is an XLR that plugs into a stage box or local input and takes one channel.

In the B&W kit: Shure wireless, 2 handhelds and 4 Countryman headsets. That is 6 receiver outputs, so 6 of your 16 channels.

STAGE BOX INPUTDESK CHANNEL1 · Lectern micCh 1 · LECTERN2 · Handheld 1Ch 2 · MC HH3 · Handheld 2Ch 3 · HH 24 · Laptop LCh 4 · LAPTOP L5 · Laptop RCh 5 · LAPTOP R6 · Music LCh 6 · MUSIC LTHE PATCHa table, set on the deskOrange lines: the patch can swap inputs, so a cable in the wrong socket is fixed on the desk
The patch connects a socket to a channel. It does not have to be one-to-one.

By default, input 1 feeds channel 1, input 2 feeds channel 2 and so on. The patch lets you break that. If someone plugged the lectern into the wrong socket, you can fix it on the desk in ten seconds, without crawling under the stage. Most desks set the source for each channel on a Config or routing page. Check it by plugging a source in and watching the meter on the channel you expect.

The patch sheet

A patch sheet is one page: one line per channel. Fill it in with the engineer before the event, print two copies, tape one beside the desk and give one to the stage crew. Stage crew plug in by the sheet. The engineer sets up by the sheet. Nobody guesses.

ChSourceMic / DIStandPhantom
1LecternGooseneck micLectern mountIf condenser
2MC handheldWireless handheldIn handNo
3Laptop LDI boxOn the tableNo
…One line per channel. Leave the bottom two channels empty for surprises.

Try it: build a channel list

Pick the event. The tool builds the patch sheet and counts the inputs against a 16-channel desk.

8
inputs needed
16
channels on the desk
8
spare
ChSourceMic / DIStandPhantom
Pick an event.
Keep the order the same every time
Speech mics first, then playback, then music, then band. The engineer's hands learn it. Never move a channel in the middle of a show.
Phantom power is for condenser mics only
Phantom (+48 V) feeds a condenser mic from the desk. Dynamic mics and DI boxes do not need it, and a ribbon mic can be damaged by it. Switch it on with the channel muted. Leave it off on everything that does not need it.

03The channel strip, in order

Every channel on the desk is the same chain of processors, in the same order. The signal goes through them one after another. If you know the order, you know where to look when a voice sounds wrong.

INsourceGAINpreamp48VphantomA→DconverterLOW CUTHPFGATEspeech: offEQcut firstCOMPlightFADERunityPANcentreMUTEANALOGUE: set by hand, on the preampDIGITAL: processed as numbers, in this orderEVERY CHANNEL STRIP IS THE SAME CHAINalways setoptional / light touchthen out to the buses and the main mix
The strip, left to right. Highlighted stages are the ones you always set. Grey ones are optional or light-touch for speech.
StageWhat it doesSpeech starting point
Gain (trim)Sets how strong the mic signal is when it enters. The most important knob on the desk.Set while the person talks at normal volume. See Lesson 4.
Phantom (+48 V)Powers condenser mics.On only for condensers, with the channel muted.
Low cut (high-pass)Removes rumble and boom below a set frequency.On for every speech mic. Start around 100 to 120 Hz.
GateCloses the channel when the signal is quiet.Off for speech. It chops the soft ends of words.
EQBoosts or cuts bands of frequency.Flat first. Cut before you boost. A small cut around 250 to 400 Hz clears a boxy voice.
CompressorTurns down the loud bits so loud and soft speakers sit closer.Gentle: ratio about 3 to 1, 3 to 6 dB of reduction on the loudest words.
FaderThe level into the mix.Around the unity mark (0 dB). Ride it from there.
PanLeft or right placement.Speech in the centre. Music pairs hard left and right.
MuteSwitches the channel off.Every mic muted unless someone is speaking.

Why the order matters

Gain comes first because everything after it works on whatever level you gave it. Low cut comes before the compressor so the compressor does not react to rumble. Most desks let you move the dynamics before the EQ, but leave the default alone until you know why you are changing it.

The first two stages are analogue: a real preamp. Right after them the signal is turned into numbers. Everything else is arithmetic on those numbers, which is why your settings can be saved and recalled exactly.

A mic is only live if all of these are true
Source plugged in and patched. Gain up. Channel not muted. Fader up. Channel sent to the main. When a mic is dead, walk down that list in that order.

04Gain staging on a digital desk

Module 2 gave you the idea: strong signal, never clipping. On a digital desk the numbers are exact, so the rule can be exact too. The meter scale is dBFS: decibels below full scale. Zero is the ceiling. Everything is a minus number.

0-6-12-18-24-36-48-60dBFS0 dBFS = digital ceiling. Hard clip. Never reach it.Peaks: −12 to −6 (boxed). Loud syllables, claps.Average: about −18. Where a talking voice lives.Below about −40 the hiss is close to the voice.GREEN: normal. AMBER: close to the ceiling.RED: stop. Pull the gain down. (Colours vary a little by desk.)
The digital meter. Average level near −18, peaks between −12 and −6, and a hard stop at 0 dBFS.
MeterLevel (dBFS)Meaning
Greenbelow about −12Normal. A talking voice averages around −18.
Amber−12 to about −3Peaks live here. Occasional flicker is fine.
Redabove about −3Too close to the ceiling. Pull the gain down.

Why average −18 and peaks −12 to −6, both at once? Speech is peaky. The loud syllables are about 12 dB above the average level. Set the average at −18 and the peaks land around −6. That is the same rule as Modules 1 and 2: peaks in the −12 to −6 range, no red.

Why digital is different

An analogue desk clips softly: it distorts a little and gets worse. A digital system clips like a wall. The moment the signal passes 0 dBFS the top is sliced flat and it sounds like a crack. The clip happens at the converter, right after the preamp. The fader is further down the chain, so turning the fader down does not fix a clipped input. Only the gain knob does.

  1. Fader at unity, channel unmuted, main output muted or the amps off.
  2. Press SELECT on the channel and look at its input meter (or pre-fader meter).
  3. Ask the person to speak at their real, loud-ish speaking level. Not "test, test". A paragraph.
  4. Turn the gain until the average sits around −18 and the loudest words flicker between −12 and −6.
  5. Do the next channel. Then bring up the main and set the volume with the faders, not the gain.

Try it: read the meter

−21
speech average (dBFS)
9
dB left before clipping
0
move gain by (dB)
In the target range.

In the B&W kit: the desk's main outputs go on XLR to the FBT DLM 260 processor (Module 7). Set the gain here, then the processor and amps see a clean level.

Gain sets the signal. Faders set the volume.
Set each gain once, with the person speaking, then leave it. If the room needs to be louder, the fader and the main go up. If the gain has to move during the show, a person changed their mic technique, and you should say so to the engineer.

05Buses and monitor mixes

The main mix is what the audience hears. A bus is another mix of the same channels, sent somewhere else: to a stage monitor, to an effect, to a recording. Each bus has its own set of send levels, one per channel, so the DJ can hear a different mix from the room.

INPUTGAINEQCOMPFADERMAIN MIXMONITOR MIXPRE-FADER send: ignores the faderFX (REVERB)POST-FADER send: follows the faderMonitors want a mix that stays put. Effects want to fade away with the voice.
Two taps on the same channel. The pre-fader tap feeds a monitor that must not change; the post-fader tap feeds an effect that must follow the voice.

Pre-fader or post-fader

Pre-fader: for monitors

The send is taken before the channel fader. When you pull a fader down to fix the room, the stage mix does not change. The performer hears a steady mix whatever you do out front.

Post-fader: for effects

The send follows the fader. Fade the voice out and the reverb fades with it. If it were pre-fader, the reverb would hang in the air after the voice stopped.

Sends on fader

Sending 16 channels to a monitor bus knob by knob is slow. Sends on fader turns the 16 channel faders into the send levels for one bus. You press the bus button, the faders jump to show that bus's levels, and you build the mix by pushing faders. Press the button again and the faders go back to normal.

  1. Press the bus (Mix) button for the monitor you are building. Sends on fader switches on.
  2. Check the sends are set to pre-fader for that bus.
  3. Pull all the faders down. Bring up only what the performer needs, one source at a time.
  4. Raise the monitor level slowly, with the performer listening, until they say "that's it".
  5. Press the button again to leave sends on fader. Check the main mix is back in front of you.
STAGEPA LEFTPA RIGHTLECTERNmicWEDGE · Mix 2DJ BOOTHMONITOR · Mix 1AUDIENCE: hears the PA mains. Stage mixes are only for the people on stage.Mics sit behind the line of the mains and well off the wedge.
Two stage mixes, both separate from the room mix. Mics stay behind the line of the mains and away from the wedge.

The DJ booth monitor

A DJ listens to the music, not to the room. Send the DJ channels, left and right, pre-fader, to the booth mix. Add a little of the MC mic so the DJ hears when the MC speaks. Leave out anything else. A loud monitor in the booth makes a loud DJ.

The presenter's wedge

Most speakers do not need a wedge: the PA is in front of them. If one is asked for, put it at the side, not in front of the mic, and send only the laptop or video sound and a little of the other speakers. The presenter's own mic goes in last and very low, because a wedge pointed at a mic is the quickest feedback you can build (see Module 1).

Wedge in front of a mic: feedback in seconds
The mic hears the wedge, sends it back to the desk, the wedge plays it again, and the loop climbs until it howls. Wedge to the side. Presenter's own voice low or off. Ring it out with the engineer before doors.

06DCAs and mute groups

At a conference you may have six or eight mics open at different times and music running underneath. You cannot ride six faders at once. DCAs and mute groups put the whole job under one finger.

LECTERNMC HHHANDHELD 2HEADSETMUSIC LMUSIC RDCAs (one fader rides the group)DCA 1 · MICSDCA 2 · MUSICMUTE GROUP · ALL MICSMUTEone press = every miccut, music untouchedA DCA moves the level of its channels. A mute group switches them off. Different jobs, both useful.
Six channels, two DCAs and one mute group. The DCA moves levels; the mute group cuts the mics.

DCA: one fader for a whole group

You assign channels to a DCA, for example all the speech mics to DCA 1 and all the music to DCA 2. Move DCA 1 and every mic moves, with the balance between them kept. No audio passes through a DCA. It only changes the levels of its channels. Name it: "MICS", "MUSIC".

Mute groups: everything off with one press

A mute group is a button that mutes every channel assigned to it. Put every mic in one group and call it "ALL MICS OFF". Press it between speeches, during applause, and any time the stage goes quiet. Press it again to bring the mics back.

ToolDoesUse it for
DCAChanges level of a groupRiding speeches, bringing music down under the MC
Mute groupSwitches a group off or onAll mics off between speakers; stage reset
Channel muteSwitches one channel offA single mic not in use

Why mute? Every open mic adds noise and feedback risk. A good rule of thumb is that the gain before feedback drops about 3 dB every time the number of open mics doubles. Two open mics are fine. Eight open mics ring.

Mic on stage, hand on the desk
Unmute only the mic that is about to be used. When they finish, mute it. The mute group is the safety net for when you are too slow: press it, then bring up the next one.

07Effects: reverb and delay

Digital desks carry built-in effects: reverb, delay, chorus. They are useful for music and for a band. For a corporate speech they are almost always the wrong thing to reach for. Learn how they are connected, and learn to leave them alone.

CHANNELFADERMAIN MIXFX BUSsend levelREVERBFX engineFX RETURNpost-fader send(follows the fader)Dry voice goes straight to the main. The effect is added on a return.Turn the return down and the effect fades; the voice is untouched.
The effect is a side path. The voice goes straight to the mix; a little copy goes round the loop and comes back on a return.

Effects live on returns

You do not put reverb on a channel. You send a little of each channel to an effects bus (post-fader, remember Lesson 5). The effects engine adds the reverb and returns it into the main mix on a channel of its own. The dry voice stays dry. The wet effect is a separate level you can turn up or down, or off.

SourceReverbDelay
Speech: lectern, MC, presentersNone, or a hint (you should not be able to point at it)None
Awards announcementsNone to very littleNone
Playback video and musicNone; it already has its ownNone
Live vocals and bandA little, short. Short means a room or small plate settingLight, for a lead vocal only
DJ's MC hypeA little reverb and an echo on shouted phrases onlyUsed as an effect, switched on and off

Why speech wants none

Speech is understood through its consonants: the quick, quiet sounds like t, k and s. Reverb smears them. A venue already adds its own echo, and the PA adds the room's reverb again. A hall plus a reverb effect is mush at the back. Dry is clear.

The effects delay on the desk is a different thing from the delay in the speaker processor you set in Module 7. That one lines up a fill speaker with the mains. This one is a musical echo. Do not mix them up.

The test
Play the voice in the room. If anyone can say "there's reverb on that", it is too much. For a speech, turn the return down to nothing and leave it there.

08Scenes and safety

A scene is a saved snapshot of the desk: faders, mutes, EQ, sends and more. It is the best feature of a digital desk and the easiest way to hurt yourself with one. Used well it gets you from soundcheck to doors in a second. Used badly it changes a live mic's gain in front of 400 people.

LOADshow fileLINE CHECKevery channelSAVE1 · DOORSSAVE2 · SPEECHESSAVE3 · AWARDSBACK UPto USB ×2BUILD THE SHOW BEFORE THE DOORS OPENRECALL SAFEprotect gain, mute groups and main from a scene recallNAME EVERYTHINGdate_venue_event, scene numbers, scribble stripsSave often. A scene you never saved cannot be recalled.
Build the show in this order, before the doors open. The highlighted boxes are the saved scenes.
  1. Name the show: date, venue, event. Example: 24OCT_Sandton_AwardsNight. A show with a name nobody can read is not backed up.
  2. Save a scene before doors: after soundcheck, save "1_Doors" with the walk-in music set. Number the scenes in the order you will use them.
  3. Save the next ones: "2_Speeches", "3_Awards". Each is a starting point. They do not replace your hands.
  4. Back up to USB: save the show file to a USB stick, then copy it to a second stick or a laptop. If the desk dies, a spare desk loads the file and you are back in minutes.

Recall safe

Recalling a scene sets everything to the saved values at once. In the middle of an event, that can mean a gain jump or an unmuted mic. Recall safe protects chosen parts of the desk from a recall. Safe the input gains, the mute groups, and anything you adjusted for the room. A recall then moves only what you meant it to move.

DoDo not
Recall scenes between speeches, when the stage is silentRecall a scene while someone is speaking
Try a recall once at soundcheck with the amps off, to see what it movesRecall a scene for the first time live
Save over a scene only on purpose, with its name in front of youHit Save without reading which slot is selected
Update the desk's firmware weeks before an eventUpdate firmware on show day

Label everything

Every channel has a scribble strip: a small screen or label showing its name and colour. Name every channel from the patch sheet: LECT, MC HH, HEAD 1, LAP L, LAP R, MUSIC. Give mics one colour, music another, effects a third. Then put a strip of white tape under the faders with the same names in marker. If the screen fails, the tape still works. And a stranger who covers for a break can read the desk.

Never recall a scene without knowing what it changes
A recall changes many things at once and you cannot take it back by feel. Know which parts are protected, do it in silence, and keep one hand ready on the main fader.

09Mixing a corporate event

Lectern with a gooseneck mic, a handheld and a headset
A corporate lectern: gooseneck, handheld spare, headset for the MC. Every one is a channel on the patch sheet.

A corporate event is judged on one thing: could everyone hear every word? Loud is not the target. Clear is. The mixing is mostly quiet, careful attention rather than clever technical moves.

Make the speech intelligible

Ride the faders

People do not speak at a steady level. Start with each mic at unity, then ride: a little up when a speaker drops their voice, a little down when they lean in. Small moves, 2 to 3 dB, made before anyone notices. Use DCA 1 for the whole group and the channel fader for the one person who is quieter.

Walk-in music

The music while guests arrive should be background: people talk over it without raising their voices, about 60 to 70 dB(A). Bring it up slowly as guests arrive. When the MC steps up, pull DCA 2 down before the mic comes up, not after.

DOORSWELCOMESTINGWALK-UPPRESENTAPPLAUSEMUSIC (DCA)MC MICLECTERN MICSTINGWALK-IN LEVELWALK-UP MUSICBEDMC LIVEMCPRESENTER LIVESTINGOne thing live at a time. Music goes down before the voice comes up, and back up after.
One awards segment from left to right. Only one of music, MC or lectern is live and loud at a time.

Awards night flow

  1. Walk-in music at the low walk-in level.
  2. MC welcome: music down, MC mic up, a mic check from the MC before the guests sit.
  3. Sting: a short music hit to open a segment. Play it full, then fade. It is the one time music is louder than speech, for a few seconds.
  4. Walk-up music for the winner: up as their name is read, down as they reach the stage.
  5. Lectern mic: unmuted only when someone is standing at it. Mute the MC's handheld while a presenter speaks, and unmute it again just before the MC steps in.
  6. Applause: music bed back in, mics muted.
Never leave the desk
From doors to the last guest leaving, someone who knows the desk sits at it. Not for a toilet break, not to fix a cable. If you must go, hand over by name to another crew member and tell them what is live. A desk with nobody on it is one stray guest or a feedback howl away from a bad night.

Show-day routine

Print this, tape it to the case, tick it every time.

  1. Power up in order
    Desk first and let it boot. Then the speaker processor. Amps last, with the main output muted.
  2. Load the show file
    From the USB stick. Check the show name, then the patch against your sheet.
  3. Check the wireless
    Fresh batteries in every handheld and bodypack. Receivers on, the right channels on the right strips.
  4. Line check every channel
    Speak or tap each one. The meter moves, the right strip lights, the sound comes from the right place.
  5. Set the gain
    With the real person talking. Average −18, peaks −12 to −6, no red.
  6. Check the groups
    DCA 1 moves every mic. DCA 2 moves the music. The "ALL MICS OFF" mute group mutes every mic and nothing else.
  7. Monitors and feedback
    Build the wedge or booth mix. Ring out the lectern mic with the engineer at speech level.
  8. Soundcheck from the back
    Walk the room with a speaker talking. Check the back, the middle and the front.
  9. Save the scenes
    1_Doors, 2_Speeches, 3_Awards. Check recall safe is set.
  10. Back up
    Save the show to USB. Copy it to the second stick. Label the sticks.
  11. Name the person at the desk
    Say it out loud. Who is on the desk, and who covers them for a break.
  12. After the event
    All mics muted and off. Amps off first. Then the desk. Save the show file again before shutting down.
0 of 12 done.
The whole module in one line
Patch it, gain it, group it, save it, then sit at it and listen from the back.

10Check what you learnt

Ten questions. Pick an answer for each, then press Mark my answers. You need 8 out of 10 to pass this module. You can retry as often as you like.

Answer key

    Photos: product images courtesy of the manufacturers (RCF, Neutrik) and their distributors; scene photographs are AI-generated illustrations and do not show B&W Productions equipment or events.