How to run a 16-channel digital desk at a corporate event. What changes from analogue, how to patch and name channels, the channel strip in order, gain staging, monitor mixes, DCAs and mute groups, effects, scenes, and the routine for mixing speeches and an awards night. Written for beginners. Read it, work through the tools, then pass the quiz.

A 16-fader digital desk (M32R class)
Fader bank with scribble stripsA digital desk does the same job as an analogue one: take signals in, shape them, send them out. What changes is where the controls are and where the settings live. Most digital desks work the same way, so learn the pattern once and a new desk stops being scary.
A 16-channel desk has 16 faders but far more channels inside. The layer buttons choose which channels the faders show. Fader 3 is channel 3 on one layer and channel 19 on the next.
Analogue: a row of knobs for every channel. Digital: one set of knobs, and it controls whichever channel you pressed SELECT on. Select first, then turn.
The whole desk, every fader, EQ and routing, can be saved as a scene and recalled later. Analogue desks had a pencil and a photo of the knobs.
The mic preamps can sit in a stage box. One shielded Cat5e or Cat6 network cable replaces the heavy multicore snake.
Inputs, outputs, buses and effects are all routed on the screen. Flexible, but you can hide a mistake in a menu.
In the B&W kit: B&W is moving to a 16-channel digital desk of the Midas M32R class. Everything in this module applies to it.
| Job | Analogue desk | Digital desk |
|---|---|---|
| Change a channel's EQ | Reach for the knob on that channel | Press SELECT on the channel, turn the shared EQ knobs, or use the screen |
| See everything at once | Look along the desk | Press Home or the overview screen, or change layers |
| Come back to last week's settings | You cannot | Load the show file or recall a scene |
| Add a monitor mix | Needs spare aux knobs on every channel | Buses and sends are already there; assign them |
| Switch on | Instant | Takes a minute to boot. Never power-cycle it mid-show. |

Every sound source reaches the desk through an input socket. The patch is the list that says which socket feeds which channel. Get the patch written down before load-in and half of the show-day problems never happen.
A box with XLR sockets and the mic preamps, placed where the mics are. It sends everything to the desk on one network cable. The gain knobs for these preamps are on the desk, not on the box.
XLR sockets on the desk itself. Handy for the laptop DI or the MC, close to the engineer. They are patched the same way.
A radio mic is a normal input once it is past the receiver. Each receiver output is an XLR that plugs into a stage box or local input and takes one channel.
In the B&W kit: Shure wireless, 2 handhelds and 4 Countryman headsets. That is 6 receiver outputs, so 6 of your 16 channels.
By default, input 1 feeds channel 1, input 2 feeds channel 2 and so on. The patch lets you break that. If someone plugged the lectern into the wrong socket, you can fix it on the desk in ten seconds, without crawling under the stage. Most desks set the source for each channel on a Config or routing page. Check it by plugging a source in and watching the meter on the channel you expect.
A patch sheet is one page: one line per channel. Fill it in with the engineer before the event, print two copies, tape one beside the desk and give one to the stage crew. Stage crew plug in by the sheet. The engineer sets up by the sheet. Nobody guesses.
| Ch | Source | Mic / DI | Stand | Phantom |
|---|---|---|---|---|
| 1 | Lectern | Gooseneck mic | Lectern mount | If condenser |
| 2 | MC handheld | Wireless handheld | In hand | No |
| 3 | Laptop L | DI box | On the table | No |
| … | One line per channel. Leave the bottom two channels empty for surprises. | |||
Pick the event. The tool builds the patch sheet and counts the inputs against a 16-channel desk.
| Ch | Source | Mic / DI | Stand | Phantom |
|---|
| Event | Typical inputs | Spare on 16 |
|---|---|---|
| Speech-only conference | 8 | 8 |
| Conference plus band of 4 | 14 | 2 |
| DJ plus MC | 4 | 12 |
| Each extra headset adds one input. | ||
Every channel on the desk is the same chain of processors, in the same order. The signal goes through them one after another. If you know the order, you know where to look when a voice sounds wrong.
| Stage | What it does | Speech starting point |
|---|---|---|
| Gain (trim) | Sets how strong the mic signal is when it enters. The most important knob on the desk. | Set while the person talks at normal volume. See Lesson 4. |
| Phantom (+48 V) | Powers condenser mics. | On only for condensers, with the channel muted. |
| Low cut (high-pass) | Removes rumble and boom below a set frequency. | On for every speech mic. Start around 100 to 120 Hz. |
| Gate | Closes the channel when the signal is quiet. | Off for speech. It chops the soft ends of words. |
| EQ | Boosts or cuts bands of frequency. | Flat first. Cut before you boost. A small cut around 250 to 400 Hz clears a boxy voice. |
| Compressor | Turns down the loud bits so loud and soft speakers sit closer. | Gentle: ratio about 3 to 1, 3 to 6 dB of reduction on the loudest words. |
| Fader | The level into the mix. | Around the unity mark (0 dB). Ride it from there. |
| Pan | Left or right placement. | Speech in the centre. Music pairs hard left and right. |
| Mute | Switches the channel off. | Every mic muted unless someone is speaking. |
Gain comes first because everything after it works on whatever level you gave it. Low cut comes before the compressor so the compressor does not react to rumble. Most desks let you move the dynamics before the EQ, but leave the default alone until you know why you are changing it.
The first two stages are analogue: a real preamp. Right after them the signal is turned into numbers. Everything else is arithmetic on those numbers, which is why your settings can be saved and recalled exactly.
Module 2 gave you the idea: strong signal, never clipping. On a digital desk the numbers are exact, so the rule can be exact too. The meter scale is dBFS: decibels below full scale. Zero is the ceiling. Everything is a minus number.
| Meter | Level (dBFS) | Meaning |
|---|---|---|
| Green | below about −12 | Normal. A talking voice averages around −18. |
| Amber | −12 to about −3 | Peaks live here. Occasional flicker is fine. |
| Red | above about −3 | Too close to the ceiling. Pull the gain down. |
Why average −18 and peaks −12 to −6, both at once? Speech is peaky. The loud syllables are about 12 dB above the average level. Set the average at −18 and the peaks land around −6. That is the same rule as Modules 1 and 2: peaks in the −12 to −6 range, no red.
An analogue desk clips softly: it distorts a little and gets worse. A digital system clips like a wall. The moment the signal passes 0 dBFS the top is sliced flat and it sounds like a crack. The clip happens at the converter, right after the preamp. The fader is further down the chain, so turning the fader down does not fix a clipped input. Only the gain knob does.
| Peak (dBFS) | Verdict |
|---|---|
| −3 or higher | Too hot, clipping risk. Gain down. |
| −12 to −6 | Target. Leave it. |
| −24 to −13 | Low. Gain up. |
| below −24 | Hiss comes up. Gain up a lot. |
In the B&W kit: the desk's main outputs go on XLR to the FBT DLM 260 processor (Module 7). Set the gain here, then the processor and amps see a clean level.
The main mix is what the audience hears. A bus is another mix of the same channels, sent somewhere else: to a stage monitor, to an effect, to a recording. Each bus has its own set of send levels, one per channel, so the DJ can hear a different mix from the room.
The send is taken before the channel fader. When you pull a fader down to fix the room, the stage mix does not change. The performer hears a steady mix whatever you do out front.
The send follows the fader. Fade the voice out and the reverb fades with it. If it were pre-fader, the reverb would hang in the air after the voice stopped.
Sending 16 channels to a monitor bus knob by knob is slow. Sends on fader turns the 16 channel faders into the send levels for one bus. You press the bus button, the faders jump to show that bus's levels, and you build the mix by pushing faders. Press the button again and the faders go back to normal.
A DJ listens to the music, not to the room. Send the DJ channels, left and right, pre-fader, to the booth mix. Add a little of the MC mic so the DJ hears when the MC speaks. Leave out anything else. A loud monitor in the booth makes a loud DJ.
Most speakers do not need a wedge: the PA is in front of them. If one is asked for, put it at the side, not in front of the mic, and send only the laptop or video sound and a little of the other speakers. The presenter's own mic goes in last and very low, because a wedge pointed at a mic is the quickest feedback you can build (see Module 1).
At a conference you may have six or eight mics open at different times and music running underneath. You cannot ride six faders at once. DCAs and mute groups put the whole job under one finger.
You assign channels to a DCA, for example all the speech mics to DCA 1 and all the music to DCA 2. Move DCA 1 and every mic moves, with the balance between them kept. No audio passes through a DCA. It only changes the levels of its channels. Name it: "MICS", "MUSIC".
A mute group is a button that mutes every channel assigned to it. Put every mic in one group and call it "ALL MICS OFF". Press it between speeches, during applause, and any time the stage goes quiet. Press it again to bring the mics back.
| Tool | Does | Use it for |
|---|---|---|
| DCA | Changes level of a group | Riding speeches, bringing music down under the MC |
| Mute group | Switches a group off or on | All mics off between speakers; stage reset |
| Channel mute | Switches one channel off | A single mic not in use |
Why mute? Every open mic adds noise and feedback risk. A good rule of thumb is that the gain before feedback drops about 3 dB every time the number of open mics doubles. Two open mics are fine. Eight open mics ring.
Digital desks carry built-in effects: reverb, delay, chorus. They are useful for music and for a band. For a corporate speech they are almost always the wrong thing to reach for. Learn how they are connected, and learn to leave them alone.
You do not put reverb on a channel. You send a little of each channel to an effects bus (post-fader, remember Lesson 5). The effects engine adds the reverb and returns it into the main mix on a channel of its own. The dry voice stays dry. The wet effect is a separate level you can turn up or down, or off.
| Source | Reverb | Delay |
|---|---|---|
| Speech: lectern, MC, presenters | None, or a hint (you should not be able to point at it) | None |
| Awards announcements | None to very little | None |
| Playback video and music | None; it already has its own | None |
| Live vocals and band | A little, short. Short means a room or small plate setting | Light, for a lead vocal only |
| DJ's MC hype | A little reverb and an echo on shouted phrases only | Used as an effect, switched on and off |
Speech is understood through its consonants: the quick, quiet sounds like t, k and s. Reverb smears them. A venue already adds its own echo, and the PA adds the room's reverb again. A hall plus a reverb effect is mush at the back. Dry is clear.
The effects delay on the desk is a different thing from the delay in the speaker processor you set in Module 7. That one lines up a fill speaker with the mains. This one is a musical echo. Do not mix them up.
A scene is a saved snapshot of the desk: faders, mutes, EQ, sends and more. It is the best feature of a digital desk and the easiest way to hurt yourself with one. Used well it gets you from soundcheck to doors in a second. Used badly it changes a live mic's gain in front of 400 people.
Recalling a scene sets everything to the saved values at once. In the middle of an event, that can mean a gain jump or an unmuted mic. Recall safe protects chosen parts of the desk from a recall. Safe the input gains, the mute groups, and anything you adjusted for the room. A recall then moves only what you meant it to move.
| Do | Do not |
|---|---|
| Recall scenes between speeches, when the stage is silent | Recall a scene while someone is speaking |
| Try a recall once at soundcheck with the amps off, to see what it moves | Recall a scene for the first time live |
| Save over a scene only on purpose, with its name in front of you | Hit Save without reading which slot is selected |
| Update the desk's firmware weeks before an event | Update firmware on show day |
Every channel has a scribble strip: a small screen or label showing its name and colour. Name every channel from the patch sheet: LECT, MC HH, HEAD 1, LAP L, LAP R, MUSIC. Give mics one colour, music another, effects a third. Then put a strip of white tape under the faders with the same names in marker. If the screen fails, the tape still works. And a stranger who covers for a break can read the desk.

A corporate event is judged on one thing: could everyone hear every word? Loud is not the target. Clear is. The mixing is mostly quiet, careful attention rather than clever technical moves.
People do not speak at a steady level. Start with each mic at unity, then ride: a little up when a speaker drops their voice, a little down when they lean in. Small moves, 2 to 3 dB, made before anyone notices. Use DCA 1 for the whole group and the channel fader for the one person who is quieter.
The music while guests arrive should be background: people talk over it without raising their voices, about 60 to 70 dB(A). Bring it up slowly as guests arrive. When the MC steps up, pull DCA 2 down before the mic comes up, not after.
Print this, tape it to the case, tick it every time.
Ten questions. Pick an answer for each, then press Mark my answers. You need 8 out of 10 to pass this module. You can retry as often as you like.
Ten questions. Circle one answer for each. The answer key is on the last page. Pass mark: 8 out of 10.
Photos: product images courtesy of the manufacturers (RCF, Neutrik) and their distributors; scene photographs are AI-generated illustrations and do not show B&W Productions equipment or events.